Crysis Warhead
Up next is our legacy title for 2013, Crysis: Warhead. The stand-alone expansion to 2007’s Crysis, at over 4 years old Crysis: Warhead can still beat most systems down. Crysis was intended to be future-looking as far as performance and visual quality goes, and it has clearly achieved that. We’ve only finally reached the point where high-end single-GPU cards have come out that can hit 60fps at 1920 with 4xAA, while low-end GPUs are just now hitting 60fps at lower quality settings and resolutions.
I can't believe it. An Intel integrated solution actually beats out an NVIDIA discrete GPU in a Crysis title. The 5200 does well here, outperforming the 650M by 12% in its highest TDP configuration. I couldn't run any of the AMD parts here as Bulldozer based parts seem to have a problem with our Crysis benchmark for some reason.
Crysis: Warhead is likely one of the simpler tests we have in our suite here, which helps explain Intel's performance a bit. It's also possible that older titles have been Intel optimization targets for longer.
Ramping up the res kills the gap between the highest end Iris Pro and the GT 650M.
Moving to higher settings and at a higher resolution gives NVIDIA the win once more. The margin of victory isn't huge, but the added special effects definitely stress whatever Intel is lacking within its GPU architecture.
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